Sons of the Arena: Pollice Verso
Ruby Coconut
Train gladiators. Manage your ludus. Send them to the sand to fight, win, and bleed. Turn-based hex tactics where stamina, formations, and four classes — Swordsman, Spearman, Archer, Mace Fighter — decide every match. Permadeath makes every loss final.
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Sons of the Arena is a turn-based tactical game where you run a gladiator school in a brutal world inspired by Ancient Rome. Buy fighters at the slave market, equip them, train them in real combat — and watch them grow or die.
Hex-based tactical combat
Battles play out on a hex arena in the tradition of classic turn-based strategy. Position is everything: facing, flanking, line of sight, terrain, and zones of control shape every turn. There are no resurrections — when a gladiator falls, his gear goes back to the armory and his name to the wall of remembrance.
Four classes, real choices
Recruits start as basic gladiators and specialize at level 2 based on their weapon:
Swordsman — master of counterattacks, high parry, lethal in single combat.
Spearman — long reach, shield-wall formations, "Push" skill to break enemy lines.
Archer — covers the whole arena, area volleys, no zone of control.
Mace Fighter — crushes armor, +50% damage against targets shielded by allies.
Stamina, formations, perks
Every action costs stamina: a tired fighter hits softer and misses more often. The enemy AI uses real formations — shield walls, wolf-pack flanks, archer screens — so the same skirmish never plays out the same way twice. Level-up perks let you specialize each fighter: "Last Stand," "Spear Wall," "Quick Shot," "Battle Cry."
Run your ludus
Between fights you manage the school: build barracks, infirmary, smithy, and quarry; hire workers and healers; feed your fighters — or watch them weaken. Wounds heal in real days. Money is always tight.
Pre-alpha — in active development
The game is in active development. Wishlist it to be notified when the demo drops.
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