Rind

Rind

Joseph J Helfenbein

1,0

A sci-fi arcade shooter built on pure momentum. Dash, double-jump, punch, and gun through waves of robots closing in from every side. Every kill bursts neon explosions against the scorched metal. Never stop moving.

Fecha de lanzamiento: 18 Jun, 2026 ¿Puedo ejecutar este juego?

Requisitos del sistema

Requisitos mínimos

SO: Windows 10 64-bit
Procesador: Intel i5-9400 / AMD Ryzen 5 2600
Memoria: 16 GB RAM
Gráficos: NVIDIA GTX 1060 6GB / AMD RX 580 8GB
Almacenamiento: 220 MB available space

Requisitos recomendados

SO: Windows 10 64-bit
Procesador: Intel i5-10400 / AMD Ryzen 5 3600
Memoria: 16 GB RAM
Gráficos: NVIDIA RTX 4060 Ti / AMD RX 7700 XT
Almacenamiento: 220 MB available space

Acerca de este juego

The arena never empties. Robots pour in from every side, and the only rule is momentum.

Backstory

You are a combat robot built by humans put into the center of the self-sustaining robot factory, the Kiln. You're humanity's last resort against the rogue robot army, unleashed into the grungy metal arena with one objective: destroy them before they destroy you.

Gameplay

Every tool you have is built for aggression. Stay airborne and unpredictable by dashing and double-jumping with the rocket boots, fire red lasers from your arm-gun, close the gap by punching, or launch energy grenades when the swarm gets too thick. You're equipped with nanotechnology that lets you heal by absorbing energy from a destroyed enemy's explosion, but spending too much time on healing can leave you open to attacks. There is always something to do and never enough time to do it.

Enemies

The most common enemy types the Kiln produces are general scout and destroy combat units:

Rhino

These armored tanks barrel straight at you with bone-rattling crashes.

Spider

These more intelligent robots stand at a distance and return fire with lasers mirroring your own.

Dragonfly

These drones fill the air with slow electric rounds you have to dodge.

Rare elites appear as time goes on, with increased capabilities like dashing, grenades, and homing missiles. Every kill erupts bright neon explosions, and with lasers and grenades tearing through the air, the dark corroded metal of the Kiln shines with intense colors.

Random runs

No two runs look the same. Enemy spawns are randomized, with any possible mix of common enemies, elites, and bosses. Kills can trigger short randomized status effects that can either save or handicap you. Quick decision-making is the only thing keeping you alive.

Open source

Built in C++ and Vulkan and fully open source. If you want to dig into the code, use the custom engine for your own game, or contribute, the repository is open and available on GitHub.

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