Particulitix
Workshop Geek
Position smarter than you shoot. Stack rule-breaking upgrades into absurdly powerful runs. An arcade roguelite where Geometry Wars meets Vampire Survivors, and the playfield itself is your weapon.
Requisitos del sistema
Requisitos mínimos
Requisitos recomendados
Acerca de este juego

An arcade roguelite where positioning beats firepower.
Build absurdly powerful runs through rule-breaking upgrades.
I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.

Position smart around playfield zones that shape every fight
Stack run-specific arsenals from dozens of upgrade combinations
Carry permanent character upgrades between runs
Choose Your Style
Your weapon choice defines your gameplay.
Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.
Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.
Find Your Build
Combine dozens of upgrades into builds that probably shouldn't exist.
Here are just a few examples:
Spicy bounce: Each time a bullet bounces, its damage is doubled. If you have fragments or DoTs they keep this boost.
Laser: 8x damage, but capped at 8 active at a time. Combines with fragments for chain effects.
Mimic: Your ship mimics the appearance of the enemies chasing you. They won't chase you unless you fire. Shooting breaks the disguise for a short time.
Positioning Is Power
The playfield isn't a backdrop. Where you stand changes every fight.
XP doesn't come to you. You have to risk your position to grab it. Timing your pickups around special zones can turn a dangerous move into a massive advantage.
Temporary zones appear across the screen, offering powerful situational bonuses. Exploiting them at the right moment is often the key to victory.
Builds don't just stack numbers. They change how you play the space. Upgrades interact with movement, positioning, and timing.
The best players don't shoot more, they stand better.
Built Without Textures
Every visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.
A Note From the Dev
Solo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.
If you want to help shape the game, drop into the Discord. That's where decisions actually get made.
Thanks for taking a look.
Share Your Experience
Help other gamers! Share how this game runs on your setup, share tips, or ask questions.
Please log in to share your experience with the community!
Related Games
Discover similar games you might enjoy based on genre and creator.
Same Genre Games
Legal Disclaimer
La información del juego, las imágenes, las descripciones y los requisitos del sistema que se muestran en esta página provienen de plataformas de terceros y no son propiedad de Can I Run It. No estamos afiliados, respaldados ni conectados con los desarrolladores, editores o distribuidores del juego.
Can I Run It es un servicio de verificación de compatibilidad del sistema que ayuda a los usuarios a determinar si su hardware puede ejecutar juegos específicos. No vendemos, distribuimos ni alojamos ningún contenido de juegos.
Todas las marcas comerciales, marcas registradas, nombres de productos y nombres o logotipos de empresas que se mencionan en este documento son propiedad de sus respectivos dueños.
Si cree que algún contenido mostrado infringe sus derechos de propiedad intelectual, póngase en contacto con nosotros en [email protected] con detalles relevantes y atenderemos sus inquietudes con prontitud.