Hull Rupture
Konfa Games
If the ship stops, humanity ends. Manage a spaceship, treat puny humans as resources, and repel relentless alien assaults in a base-management tower-defense roguelite where every choice seemed reasonable at the time.
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Acerca de este juego
Welcome to Hull Rupture.
The objective is simple. Keep moving. Whatever it takes.
Manage resources, power, and human lives to keep the system running
Build and optimize modules to defend the Despot’s ship
Explore the galaxy and uncover dangerous opportunities
Face high-risk decisions and adapt mid-run
Mix 3 ships, 6 modes, and 4 difficulty levels for endless replayability
Earth is gone. Your ship is one of humanity’s last weapons - a living projectile racing toward the alien homeworld under the command of Despot AI, tasked with delivering final vengeance with a cargo of cooperative personnel.
To survive the journey, you must keep the ship moving at all costs while it grows into an overengineered machine that converts resources, materials, and human effort into continued propulsion.
Construct interconnected modules to produce resources, repair damage, boost efficiency, and reinforce defenses. Every resource has its purpose. Humans included, while supplies last.
Aliens don’t knock, they rip holes straight through your hull. You know exactly when they will arrive and where they will breach, which somehow still isn’t enough.
Place turrets, traps, barricades, and automated defenses to funnel enemies into carefully planned kill zones while the humans assist. Each wave grows stronger and more aggressive, forcing you to constantly adapt your layout while expanding. Good planning reduces deaths. Poor planning distributes them.
Your routes determine what you encounter, and each encounter recalculates your resources, your momentum, and the projected duration of the mission. Some paths are safer, others are more profitable, and a few resolve complications through decisive personnel adjustments. Human loss is acceptable.
Different ship models further influence how situations unfold, as layouts, systems, and loss thresholds vary between hulls. These differences affect priorities, acceptable risks, and survival projections, particularly for the crew tasked with executing your decisions.
The Despot’s ship keeps growing as you fly, letting you add new sections wherever you want. Build upwards to force aliens through a shark turret on their way to the Airlock, or expand downwards to squeeze in another engine powered by a bunch of puny humans.Every new section means a new path for the aliens. And a new way to die.
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