BANDA SHAFT DUEL
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A first-person arena shooter where you duel a bot that moves and aims like a real player. Practice Lightning Gun duels anytime, train with randomized settings, and fight in a full 3D air-duel mode.
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Banda Shaft Duel is a first-person arena shooter where your opponent is a bot that moves and aims like a real Quake Live duelist.
Most game bots feel like bots: stiff movement, inhuman aim. This one doesn't. Its movement and aim are built from real player data, so you can practice Lightning Gun (LG) duels against an opponent that dodges, strafe-aims, and pushes angles the way a person does.
Train against a human-like opponent, anytime
Three difficulty tiers, from casual to near-professional. No matchmaking and no waiting - your practice partner is always online.
Skills aim trainers can't teach
Hand decoupling - WASD inputs are scrambled at random, breaking the habit of tying your aim to your movement.
Rear hitbox - only hits on the rear half of a strafing target count, training the predictive aim top players use.
Screen-center discipline - only the exact center of your screen is clear, forcing you to keep the opponent's center centered instead of chasing the model.
Random FOV & sensitivity - your settings shift during matches, so you learn to re-calibrate on the fly instead of relying on fixed muscle memory.
Air duels: a new dimension
Ground duels never train vertical aim. In the air-duel mode you fight in a 3D box arena, where the fastest dodges are toward the corners of your opponent's screen - a completely different aiming and dodging game.
Real movement, modern presentation
Authentic Quake-style physics with clean modern visuals. Optional female character models offer a different kind of target focus.
In development
The bot keeps getting better with regular updates. Planned: Steam Workshop support, challenge mode, leaderboards, and demo playback so you can rewatch your own movement from the bot's perspective.
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