Tiny Havoc

Tiny Havoc

Crevasse

1,0

Smash crates as Tin, a tiny salvage robot with a hammer, and free the memories locked inside ten vaults. A handful of crates grows into total havoc of lightning, saw blades and drones in this 5–7 hour incremental game with a real ending.

Systemanforderungen

Mindestanforderungen

BS: Windows 10 64-bit
Prozessor: Dual-core 2.5 GHz
Speicher: 4 GB RAM
Grafik: DirectX 11 compatible GPU with 1 GB VRAM
Speicher: 1 GB available space

Empfohlene Anforderungen

BS: Windows 10/11 64-bit
Prozessor: Quad-core 3.0 GHz
Speicher: 8 GB RAM
Grafik: GeForce GTX 1050 / Radeon RX 560 or better
Speicher: 1 GB available space

Über dieses Spiel

A tiny hammer. A whole lot of havoc.

A year ago, a storm that swallows memories swept over the city. To keep them safe, the vault AI ZERO sealed everyone's memories away in vaults, and the whole city fell asleep.

Tin, a little salvage robot, wakes up in a workshop with Pin, a friendly guide drone. Together they open the vaults one by one and return each memory to its owner. Can they wake Bomi, who fell asleep waiting for her mom, and everyone sleeping in the shelter?

Smash, collect, grow stronger

  • Runs of up to 45 seconds — Move your hammer with the mouse, smash crates and scoop up gold.
  • A 321-node skill tree — Damage, reach, crits, gold and brand-new attacks. You choose the path.
  • 23 Assists and drones — Lightning, meteors, saw blades, vortexes, mines… one swing can set off a chain of explosions.
  • 12 hammers, 32 relics — Every hammer has its own skill and trade-off, and relics grow as you star them up.
  • Crossroads and pick-one-of-three choices — The same game plays differently depending on what you pick.
  • Reignite — Spend Embers on permanent upgrades and start again stronger.

10 fields, 10 guardians

Abandoned Docks, Golden Greenhouse, Gear Factory, Storm Archive, Ice Cellar, Starlight Foundry, Zero-G Storage, Sleeping Streets, Stopped Clock Tower and the Central Memory Vault. Every field brings new crates and a guardian protecting its vault. Defeat it, and the memories inside return home.

Music that grows with the fight

Each field has its own song, and new layers join in as you fight, enter Frenzy or face a guardian.

An incremental with an ending

Reach the ending in about 5–7 hours. No endless grinding or rare drops are required to finish, and you can keep playing after the credits.

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Haftungsausschluss

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