School Crisis Demo
Phumi Phuangkularb
Sneak into an all-girls campus. Flirt, complete missions, and don't get caught by the principal. Asymmetrical anime chaos for up to 5 players.
Systemanforderungen
Mindestanforderungen
Empfohlene Anforderungen
Über dieses Spiel
Trespass into an elite all-girls campus. Flirt, sneak, complete missions — and don't get caught.
Welcome to School Crisis, a chaotic anime-inspired co-op game where up to 4 players team up as trespassers while 1 player hunts them down as the principal.
You and your friends are sneaking onto campus, each with your own questionable motivation. Maybe you're trying to impress someone. Maybe you're just here to prove a point. Either way, your goal is simple: complete your missions, avoid the principal, and escape with your dignity intact.
FEATURES
4 PLAYABLE TRESPASSERS
Each guy has his own personality and animations. They can only talk to one specific girl on campus — pick the wrong one and she'll scream or attack. Choose wisely.
2 PLAYABLE HUNTERS
Including the principal. Fast, relentless, and armed with whatever she can swing. Stealth helps. Teamwork helps more. But nothing saves you if she catches you slipping.
OBJECTIVE-BASED MISSIONS
Talk to the girls, collect what they need, and bring it back... preferably without the principal noticing.
SAVE YOUR FRIENDS... OR DON'T
If a teammate gets captured, you can break them out — or run for the exit while they scream your name. No judgment. (Okay, maybe a little.)
MULTIPLE MAPS
Elite campus, beach, and hot spring. Same chaos, new places to get caught.
UNLOCKABLE SKINS
Buy and equip character skins. Look good while getting chased.
COMEDY MEETS CHAOS
A ridiculous blend of panic and anime absurdity.
School Crisis isn't just a game. It's a test of stealth, teamwork, friendship, and who's got the guts to flirt their way through danger.
Are you ready to cause chaos on the most prestigious campus you'll ever sneak into?
ABOUT THE DEVELOPER
Hi, I'm Phumi — the solo developer behind School Crisis.
This is my first game ever. I started working on it over three and a half years ago with a lot of passion, and probably too much coffee. Every character, every map, every ridiculous moment — built by one person learning as I went.
If you decide to pick it up, thank you. Seriously. It means more than you know.
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