Rusted Awakening
Will Thorfinn
Rusted Awakening is a one hour nightmare with brutal first person combat, set inside an underground facility where humanity is kept asleep and harvested by those who remain awake. Find a way out.
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Über dieses Spiel
Rusted Awakening is a heavily atmospheric horror experience with brutal combat inspired by classic FPS games like Doom and Quake.
Awaken inside an underground facility where humanity is kept asleep and harvested by inhabitants who drug themselves so they never sleep. They want to put you back under with the others so they can continue to feed off you.
They say the world above is dead. But you have awakened, and with the help of a mysterious friend living in the vents, you must find a way out.
FEATURES
A short, focused horror experience built to be completed in an hour
Fast, brutal first person combat inspired by classic FPS games
Powerful weapons and enemies that hit just as hard as you do
Health and ammunition that make every fight meaningful
Shifting levels and traps waiting around every corner
Exploration through a handcrafted industrial bunker
Environmental storytelling with minimal exposition
Retro inspired visuals and oppressive sound design
THE GAMEPLAY
You wake inside a rusted, underground complex with no clear way out.
To escape, you must move through sealed sections of the facility, locate keys, activate machinery and survive the people still living inside.
Nothing is as it seems. Levels shift. Traps wait around every corner. The deeper you go, the more the facility turns against you.
Combat is fast paced, lethal and satisfying. Weapons are powerful. Enemies hit hard, and so do you.
But this is not a power fantasy.
Health and ammunition matter. Fighting carelessly can leave you badly prepared for what comes next. Every fight is meaningful.
Explore. Fight. Conserve what you can.
And keep moving.
THE STORY
Far in the future, the last remnants of civilization hide deep underground.
They say the world above is dead.
Those who fell asleep never woke up.
With resources running out, the sleeping were kept alive in perpetual slumber and harvested to sustain those who remained awake.
The inhabitants of the facility fear sleep above all else. They inject themselves with drugs made from the sleeping, slowly eroding their humanity until little remains.
Years passed.
The facility decayed.
The people inside changed.
You wake somewhere deep within it, surrounded by people who have been awake for far too long. They want to feed off you like the others.
They will try to stop you.
Kill you.
Or worse, put you back under.
If they do, you will never open your eyes again.
A mysterious friend living in the vents may be your only chance of escape. But nothing inside the facility is what it seems.
There is only one thing you know for certain:
You cannot stay here.
Find a way out.
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Haftungsausschluss
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