Pound for Pound

Pound for Pound

Pound for Pound Games

1,0

Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.

Veröffentlichungsdatum: 20 Mär, 2026 Kann ich dieses Spiel spielen?

Systemanforderungen

Mindestanforderungen

BS: Windows 10
Prozessor: Intel Core i3-6100 / AMD FX-6300
Speicher: 4 GB RAM
Grafik: AMD Radeon R7 240
Speicher: 2 GB available space

Empfohlene Anforderungen

BS: Not specified
Prozessor: Not specified
Speicher: Not specified
Grafik: Not specified
Speicher: Not specified

Über dieses Spiel

Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.

Build Your Promotion From the Ground Up

You control the business behind the fights.

Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.

Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.

Fighters Are More Than Stats

Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.

Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.

How you handle them shapes your locker room.

Deep Fight Simulation, Styles Make Fights

Every matchup is driven by fighter attributes, tendencies, style, and career development.

Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.

Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Negotiate Like a Promoter

Booking fights is not always as simple as offering a bout.

Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.

You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.

But promises matter. Break them, and fighters remember.

Build Your Story

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.

Your decisions create the history of your promotion.

Who did you build? Who did you betray? Which fights defined your era?

A Competitive World.

You’re not alone.

Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.

Stay ahead or get left behind.

Share Your Experience

Help other gamers! Share how this game runs on your setup, share tips, or ask questions.

Please log in to share your experience with the community!

Legal Disclaimer

Die Spielinformationen, Bilder, Beschreibungen und Systemanforderungen, die auf dieser Seite angezeigt werden, stammen von Drittanbieterplattformen und sind nicht Eigentum von Can I Run It. Wir sind nicht mit den Spieleentwicklern, Publishern oder Distributoren verbunden, werden von ihnen nicht unterstützt und stehen in keiner Verbindung zu ihnen.

Can I Run It ist ein Systemkompatibilitäts-Prüfdienst, der Nutzern hilft festzustellen, ob ihre Hardware bestimmte Spiele ausführen kann. Wir verkaufen, vertreiben oder hosten keine Spielinhalte.

Alle hier erwähnten Marken, eingetragenen Marken, Produktnamen und Firmennamen oder Logos sind Eigentum ihrer jeweiligen Inhaber.

Wenn Sie der Meinung sind, dass angezeigte Inhalte Ihre geistigen Eigentumsrechte verletzen, kontaktieren Sie uns bitte unter [email protected] mit relevanten Details, und wir werden uns umgehend um Ihre Anliegen kümmern.