In Case of Emergency, Release Raptor

In Case of Emergency, Release Raptor

Arcen Games

0,0

A passion project that never found its footing. But we thought the (very) early pieces of the game were cool, so we wanted you to have it for free. Run around, be a raptor, and kill robots!

Veröffentlichungsdatum: 29 Aug., 2016 Kann ich dieses Spiel spielen?

Systemanforderungen

Mindestanforderungen

BS: OS *: Windows 7, 8.1, or 10 64bit
Prozessor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
Speicher: 4 GB RAM
Grafik: GeForce 8xxx+, Radeon X2400+, or Intel G45+
Speicher: 5 GB available space

Empfohlene Anforderungen

BS: Not specified
Prozessor: Any Quad Core or 3.0+ GHz Dual Core CPU
Speicher: 5 GB RAM
Grafik: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
Speicher: Not specified

Über dieses Spiel

NOTE: This game is very unfinished and is free for you to enjoy because we thought what is there was fun and worth you being able to tinker with. We make no claim that this is a complete experience. It was a passion project for Chris, and a lot of time was poured into this, and we wanted to let you faff about with it. If you leave a review, then reviewing it based on what it actually is (a freebie tech demo) is appreciated.

  • Be a raptor, feel like one, and smash robots to bits.
  • Procedurally-assembled 3D environments set in a scenic futuristic dystopia.
  • Free release of an aborted Early Access title. We hope you enjoy it! Note that this is an AS-IS release, based on popular demand, rather than us taking it down completely.

Sell Me The Idea In One Sentence


If I have to convince you why being any form of dromaeosaurid is freaking awesome, then I'm not sure we can be friends. This game is carefully crafted to give you the closest possible feeling of being one of these glorious monsters -- then turning you loose to do fun stuff.

What’s The Point?


  • 1. For the pure fun of the thing. In 1993, a certain game let you be a raptor. The controls were iffy. The levels were short and static. It's very dated. Yet many of us still dust it off periodically -- just to be a raptor. Release Raptor gives you a far more satisfying, modern, dynamic experience.

  • 2. For a power trip. For speedrunning and finesse, you're on an invincible rampage. It's not about IF you can do it, but how WELL you do it. Your performance is evaluated, so mistakes still have consequences without interrupting the flow of the game.

  • 3. To play with kids. I want to be able to play this with my 5 year old son, but still have dismemberment (because that's cool). How to do that without blood or gore? Robots! Little robots = pouncing targets; giant mechs = dismemberment targets.

    Procedural Assembly

    What on earth do we mean by "procedurally-assembled?" Basically, we're using a very heavy mix of handcrafted content with procedural bits making it fresh each time.

    Creating unique and recognizable areas is a huge focus, because otherwise you get unimaginative "procgen blandness." Yuck! But we still wanted that sense of exploration, and so not chunk of level is present in every run, the layouts of the overall level (and where enemies are as well) varies quite a bit.

    NB: Yes, we know that’s not a velociraptor (and there should be feathers).

Share Your Experience

Help other gamers! Share how this game runs on your setup, share tips, or ask questions.

Please log in to share your experience with the community!

Legal Disclaimer

Die Spielinformationen, Bilder, Beschreibungen und Systemanforderungen, die auf dieser Seite angezeigt werden, stammen von Drittanbieterplattformen und sind nicht Eigentum von Can I Run It. Wir sind nicht mit den Spieleentwicklern, Publishern oder Distributoren verbunden, werden von ihnen nicht unterstützt und stehen in keiner Verbindung zu ihnen.

Can I Run It ist ein Systemkompatibilitäts-Prüfdienst, der Nutzern hilft festzustellen, ob ihre Hardware bestimmte Spiele ausführen kann. Wir verkaufen, vertreiben oder hosten keine Spielinhalte.

Alle hier erwähnten Marken, eingetragenen Marken, Produktnamen und Firmennamen oder Logos sind Eigentum ihrer jeweiligen Inhaber.

Wenn Sie der Meinung sind, dass angezeigte Inhalte Ihre geistigen Eigentumsrechte verletzen, kontaktieren Sie uns bitte unter [email protected] mit relevanten Details, und wir werden uns umgehend um Ihre Anliegen kümmern.