GT:VR
Gama-Tech
GT:VR is a social VR platform with a focus on it's creators and it's community! Explore user-created worlds with friends or meet new ones! Build your own worlds & avatars with our friendly Unity SDK and get involved with GT:VR's future!
Systemanforderungen
Mindestanforderungen
Empfohlene Anforderungen
Über dieses Spiel
Explore user-created worlds with friends or meet new ones!
Build your own worlds & avatars with our friendly Unity SDK and get involved with GT:VR's future!
For the Creators:
A platform doesn't just provide a place for user-created content, it relies on it.
Thus one of the main goals of GT:VR is to be a place where content creators are valued!
Uploaded content can have URL's attached so fans of your work can easily find and support you.
Uploaded avatars have multiple "credit" slots so everyone involved in it's creation can be properly credited.
"Remote Upload Keys" allow you to create and upload Worlds & Avatars on another user's behalf, simplifying the process of commissions.
In addition, GT:VR is constantly updated and works directly with content creators to add requested features & ideas!
For the Community:
A platform is nothing without it's community!
Another goal of GT:VR is to be community focused.
The community will be involved in development, with their feedback and ideas shaping the future of the platform.
We also aim to be an inclusive comfortable space for all, with plans for "opt-out" tags to hide content that's not suitable for you.
There will be opt-out tags for things like motion sickness, epilepsy triggers, claustrophobic spaces etc.
Create:
Our Unity SDK is designed to be as simple as possible without compromising on features!
Avatars can be set up in a single click, and hand-gestures actions can be added with a friendly UI.
Using Index controllers, up to 32 hand-gesture actions are possible per-hand.
Worlds can be as simple or as complex as you'd like!
Make use of the included prefabs to add mirrors, media players and music to your worlds.
Worlds can also be scripted using full C# code, allowing for complex game worlds without the limitations of a proprietary programming language.
Share Your Experience
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