County of Fortune Demo

County of Fortune Demo

Nepos Games

1,0

Build an entire medieval county, not just a city. Found villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes to life. A city-builder on a much bigger scale, no two counties are alike.

Veröffentlichungsdatum: 10 Juni, 2026 Kann ich dieses Spiel spielen?

Systemanforderungen

Mindestanforderungen

BS: Not specified
Prozessor: Intel i3+ and equivalents
Speicher: 3 GB RAM
Grafik: NVIDIA GeForce 770 / AMD R9 290
Speicher: 2 GB available space

Empfohlene Anforderungen

BS: Not specified
Prozessor: Intel i5+ and equivalents
Speicher: 4 GB RAM
Grafik: NVIDIA GeForce 970 / AMD R9 390
Speicher: 2 GB available space

Über dieses Spiel

This is the Demo version of County of Fortune. Learn the game and start building the county of your dreams! 

Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.


As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.

Will you raise one prosperous heartland, or a patchwork of proud rival houses?

You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.

  • Pick the site for every settlement and set its direction – streets and grid fill in as it grows.

  • Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city

  • Watch procedurally generated buildings fill out your settlements, street by street

  • Link your holdings into a single seamless region, not a medley of disconnected outposts

The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.

No two patches of ground play the same way.

  • Resource deposits, biomes, and terrain profiles decide what each plot is good for

  • Navigable rivers turn geography into logistics – place wisely and trade flows

  • Climate, soil, and elevation shape which crops, industries, and products thrive

  • Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines

Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.

The economy is wide, layered, and deliberate.

  • Raw materials are refined into advanced goods across real production chains

  • Settlements specialize based on what the surrounding land offers

  • Wagons, carts, and river vessels carry goods across the county on their own

  • Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings

You do not micromanage a single market square – you tune a regional economy and watch it breathe.

A county is more than its ledgers. Three layers of characters shape every playthrough:

  • Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws

  • Noble Houses – every mayor belongs to a house, and rival houses weave politics across the region

  • Cultures – settlers arrive from different lands, bringing customs that grant bonuses, tensions, and their own identity

Each mayor has a name, each house a banner, each culture a homeland – and the choices you make about them matter as much as the roads you pave.

County of Fortune keeps the builder at the heart of play.

  • Every hour is about founding, growing, connecting, and specializing your settlements

  • Every challenge comes from the land, the economy, and the people you govern

  • Rival noble houses exert political and economic pressure on your decisions

  • Play at your own pace – the county rewards care and long-term thinking

A medieval builder for players who came for the city-building.

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