
Bodycam
Reissad Studio
Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Get ready to dive into fast-paced Bodycam actions, where every bullet counts and every choice can decide over the victory or loss of your team.
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Über dieses Spiel
#Zombie
NEW ZOMBIE GAMEMODE JUST RELEASE !

Hi everyone, here’s the first teaser for Bodycam Zombie, coming this Halloween! Welcome to the Saint Sauveur Asylum... Our mission is to deliver the most realistic, terrifying, and immersive round-based zombie experience ever created, where every decision could be your last. Only the strongest team or the bravest solo player will survive the night.
About the Game
BODYCAM is an ultra-realistic multiplayer first-person shooter game built using the latest technologies from the next-generation Unreal Engine 5 game engine. Developed by two French video game enthusiasts aged 17 and 20, the game was designed to push the boundaries of realism and photorealism: a truly revolutionary experience for the genre.
With the capabilities and technologies available through Unreal Engine 5, players will experience a next-generation gaming experience that showcases the future of realistic video games - stunning graphics, immersive sound effects, as well as a revolutionary shooting and movement experience.

Prepare to dive into intense combat phases with your teammates, plan strategies to triumph over your opponents using your equipment. Ultra-detailed environments allow for total immersion and in-depth tactics. Enjoy classic game modes like Deathmatch or Team Deathmatch, and also a brand new Body Bomb mode designed for competition. Cooperation and communication with your teammates will be essential to win!

We strongly recommend that you refer to the required specifications to ensure that your computer meets the minimum requirements to take full advantage of BODYCAM's full potential.
BODYCAM will be released in beta state soon and will be regularly updated thanks to feedback from the community on our social networks, with multiple correction and content patches.
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