All That Time
Ouzzie
All That Time is a psychological horror experience where you explore unstable dreamlike memories, solve environmental puzzles, and uncover fragmented lives inside a collapsing liminal system.
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Über dieses Spiel
All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall.
Inside these dreamlike environments, you must investigate personal spaces, locate corrupted memory elements, complete recall sequences, which will eventually lead into an outcome based on your performance. Each branch reflects the mind of a different patient, shaped by nostalgia, emotional instability, and distorted dream logic.
But as reconstruction continues, the system begins behaving unpredictably. Environments feel uncomfortable without warning. Evaluations become increasingly invasive. The line between operator and subject slowly begins to disappear.
ENTER THE RECONSTRUCTION SYSTEM
Navigate Echo Mall, a surreal liminal hub connecting fractured memory branches and psychological evaluations. As the system destabilizes, the mall itself begins to change, revealing hidden areas, inconsistencies, and traces of previous operators.
RECONSTRUCT FRAGMENTED MEMORIES
Enter dreamlike environments shaped by corrupted recollections, emotional trauma, and artificial reconstruction. Investigate abandoned spaces, interact with memory-linked objects, and uncover the stories of patients trapped within the Somnium System.
SOLVE ENVIRONMENTAL PUZZLES
Progress through each branch by completing environmental interactions, sequence-based puzzles, recall validations, and observation-driven challenges. Your choices and reconstruction performance influence the system’s final evaluation.
EXPERIENCE PSYCHOLOGICAL LIMINAL HORROR
All That Time focuses on atmosphere, tension, and psychological unease rather than traditional combat-focused horror. Through surreal architecture, environmental storytelling, ambient sound design, and distorted nostalgia, the world gradually becomes more unstable the deeper you descend into reconstruction.
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